Source: http://feedproxy.google.com/~r/Techcrunch/~3/ThcChzHx0vI/
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Source: http://feedproxy.google.com/~r/Techcrunch/~3/ThcChzHx0vI/
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Homeland Security Secretary Janet Napolitano was ostensibly appearing before the House Homeland Security Committee this morning to discuss her department?s 2014 budget. But the hearing took a different turn when Rep. Jeff Duncan (R-SC) began questioning Napolitano about a particular conspiracy theory he has been reading about on ?reputable news sources? like Forbes and The Drudge Report.
Duncan raised the issue of the Department of Homeland Security supposedly stockpiling ammunition to prepare for an attack on American citizens, a theory that has been making its way around certain conservative circles. ?You know, when Forbes Magazine or Drudge or some reputable news sources start to repeat the numbers,? Duncan asserted, ?the numbers cease to become Internet rumors and they start having some credibility.? He proceeded to ask Napolitano, ?why was there a long delay or silence from the DHS for a period of time, almost three months, before y?all came forward saying these numbers aren?t correct, these are the actual facts??
Secretary Napolitano immediately shut down Duncan?s suggestion about a delay as well as the theory itself. ?Well I don?t know about that, that there was that kind of delay,? she responded, ?but I will tell you we found it so inherently unbelievable that those statements would be made it was hard to ascribe credibility to them.? Working in a small dig at The Drudge Report, she added, ?I don?t know if I?d put Forbes and Drudge in the same sentence.?
Napolitano has had a somewhat contentious history with The Drudge Report, which famously highlighted a story claiming the DHS was run by a ?lesbian cabal.? And, early last year it was revealed that The Drudge Report was among the websites that Homeland Security is ?monitoring.?
Watch video below, via C-SPAN:
(h/t ThinkProgress)
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A brand spankin' new PC runs like a champ when you first boot it up, but performance issues inevitably set in. If your desktop or laptop isn't opening windows, launching applications, or booting up as quickly as it once did, it may be time to check out a tune-up utility like Ashampoo WinOptimizer 10. This utility suite lets users fix common PC problems, remove redundant files to free hard drive space, repair the registry, and more. Although WinOptimizer 10's system improvements didn't match Iolo System Mechanic 11's?(PCMag.com's current Editors' Choice pick among paid tune-up apps) or SlimWare Utilities SlimCleaner's?(PCMag.com's current Editors' Choice pick among free tuneup apps), it's an app with merit.
System Requirements and Interface
Like other tune-up utilities, WinOptimizer 10 has meager system requirements. It demands just 90MB of hard drive space, and is compatible with the Windows 8, Windows 7, Windows Vista, and Windows XP operating systems. Ashampoo's site doesn't list RAM requirements, but your system shouldn't suffer any problems if it can run Windows properly.
After downloading, installing, and launching WinOptimizer 10, you're presented with a clean streamlined gray-and-white interface that's divided into five areas: Overview (the main screen) Modules (houses the different tune-up tools), Favorites (your most frequently used modules), Backups (backup and restoration), and Statistics (displays the number of times you ran the software, scanned databases, and more). It has a sensible layout and is extremely easy to navigate.
The Clean-Up Process and Performance Enhancement
Ashampoo wisely includes a one-click clean-up button for those that don't want to cycle between the different utilities. However, WinOptimizer10 users have the option to use any individual tools as they see fit (for example, "Registry Optimizer," "Startup Tuner," and "File Wiper,"). WinOptimizer 10, like other tune-up utilities, includes a backup manager and task scheduler so that you can restore your PC to an earlier state should something go wrong in the cleanup process and set the app to automatically run at specific times.
I tested WinOptimizer 10's ability to clean up a PC by performing two tests?running the Geekbench system performance tool, and measuring boot times?before and after running Ashampoo's app. Each test was run three times and the results averaged.
Before WinOptimizer 10 scrubbed the system, the 2-GHz Intel Core i7 X990 Style-Note notebook with 4GB of RAM, and 80GB Intel SSD booted achieved a 5,914 Geekbench score, and booted in 50.2 seconds. After using Ashampoo WinOptimizer 10, the GeekBench score improved to 6,233. The performance enhancement trails Iolo System Mechanic 11's 6,452. The notebook boot time decreased to a relatively speedy 31.6 seconds, which is on a par with Tuneup Utilities 2013's 31.3 seconds.
In addition to running formal tests, I also spent time using the cleaned up system to see what the experience is like. The overall post-WinOptimizer 10 system performance felt snappier when opening iTunes and Steam in the cleaned-up environment.
Despite WinOptimizer's benefits it does have a glaring flare: The $39.99 price grants users just one license, which is a severe limitation in the age of the multi-PC home. WinOptimizer has a handful of competitors?Iolo System Mechanic 11, Comodo System Utilities, SlimWare SlimCleaner?that let you install the software on any number of personal computers. Outfitting just two PCs with WinOptimizer will set you back $80.
Attractive Features
WinOptimizer's other features may prove enticing?I found them quite useful during the test process. The Icon Save creates save points which contain the positions of all desktop icons so that they can be recovered should your PC flake out. Link Checker scans you PC and makes certain that icon shortcuts point toward a valid target.
File Wiper shreds files so that they cannot be recovered. Undeleter scans our PC for deleted files and highlights which ones are recoverable. This could prove extremely useful to those who accidentally or intentionally trash an important file.
A Decent PC Cleaning Tool
Ashampoo WinOptimizer 10 rejuvenates sluggish PCs, but with less vigor than the Editors' Choice award-winning Iolo System Mechanic 11 and SlimWare Utilities SlimCleaner. Still, it packs numerous useful features and helped a junked-up PC posted very respectable performance numbers. WinOptimizer 10 is an application worth checking out if the license limitations aren't a huge negative.
Source: http://feedproxy.google.com/~r/ziffdavis/pcmag/~3/iKFxTEA9aWM/0,2817,2417436,00.asp
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By Adam Smith on April 5th, 2013 at 9:00 pm.
Another World?s 20th Anniversary Edition is now available on Steam. In 1992, when I first played it, discovering something so beautiful and strange contained on two disks seemed like an act of science fiction in itself, and realising that I can now download the entire thing in about four seconds is astonishing. Eric Chahi?s enduring voyage is a masterwork of visual communication and companionship, and it has grown in my memory over the two decades since its original release.
The first time I picked up the gun, I felt like I?d reached into the bulbous screen attached to my friend?s dusty Amiga. The object was on the ground, a dead alien?s loot drop but before such banalities, and the thrust of the skinny arm that grabbed it was seen from my perspective, the side-on view cutting for a brief moment of immersion that was book-ended by a tiny but noticeable pause as the computer processed this glimpse of the future.
Little did I know that I?d spend a great deal of the next twenty years picking up and firing weapons from a first-person perspective, and a much smaller portion of time exploring other worlds. Some of the weapons I collected later in my gaming life would spin and float just above the ground, others would flash and flicker to draw attention to themselves ? the vast majority would make it very clear, one way or the other, that they were the most important part of the worlds they inhabited. Levels are often designed around the guns they contain, whether to demonstrate the firing of them, be they shotgun or sniper rifle, or to secure them, tucked away in mazes or behind locked doors. Guns are the prizes at the centre of too many labyrinths.
In Another World, I wasn?t collecting the gun because it was bigger and more bombastic than the sixteen others I had rammed up my inventory. I didn?t have an inventory beyond the pockets of my jeans and whatever could be held in my two hands. The gun, despite its ability to create energy shields and reduce living creatures to ash and bone, was valuable because it was the only means of fighting back against the unknown. I would have gladly taken a cudgel or a fork. Until that point I?d been pursued, devoured punctured and imprisoned, and discovering the means to fight back changed the emotional state and rhythm of the game, from the twitching back and forth of the hunt to the screen-flipping staccato spit of instantaneous laser death.
If I were to pick through my collection of favourite games, many could broadly be described as ?immersive, first-person things of one sort or another?; in that category I include the likes of System Shock, Thief, S.T.A.L.K.E.R. and Frictional?s fine work. I?d stretch to the gun-focused but distraction-packed dust, sand and danger of Far Cry?s various locales as well, but there are few side-scrolling (or flip-screen) games that have successfully drawn me into a credible environment. Another World, with that teasing early tangent into first-person, is one.
Playing now, the game quickly and neatly divides into a collection of short activities, none of which require instruction but many of which require repetition to perfect. Although the individual components are lethal, rapid, and rely on timing and the sort of predictive powers that only memory and reincarnation can provide, Another World is no Dragon?s Lair. The actions performed by the ludicrously named Lester Knight Chaykin are directly and clearly related to the player?s input ? he is a fluid and elegant avatar rather than a series of stubborn storyboard sequences.
Anyone who has played the game must surely remember the beast as one of gaming?s most memorable monsters? The cutscene in which it is first encountered is a masterpiece of minimalism ? eyes red, teeth white, shape as black as emptiness, the thing pounces into position and looks directly at the player. The animation lasts for less than five seconds and tells the entire story. You?re alone, you?re lost, fuck knows what this thing is, but it?s hungry or angry or both and it is RIGHT THERE.
Before the face-to-face meeting, the background holds the tale. The beast is there from the start, scrambling and leaping as it stalks Lester. It always ensures that it?s one step (or screen) ahead, a hint of the pursuit to come, which defies the left-to-right commandment that is as natural a part of gaming as end credits that scroll from bottom to top. Fleeing from the beast, covering ground already trodden and moving away from your unknown goal (escape? to where?), which MUST SURELY BE TO THE RIGHT, is disconcerting. It?s Braid?s untwisting knot, Kiss Me Deadly?s inversion of the credit sequence and Seven?s moodier adoption of the same. Another World uses visual cues to teach, to tell its story and to convey mystery.
It?s a happy coincidence that I didn?t first meet the game under its alternate title, Out Of This World, because it?s the wrong title. Lester?s world, shown in the game?s introductory and most indulgent non-interactive sequence, is not THIS world. It?s already another, in which scientists perform dimension-tearing experiments and own sports cars. The most warming trace of the familiar is Lester?s appearance, his shock of hair and everyday clothes, the way that his every movement is a convincing recreation of the somewhat cumbersome and yet remarkable human form.
The opening chase, capture and escape are the moments that live strongest in my memory. Weird, wonderful, full of threat and subversively educational without featuring a single tutorial or button prompt. If you don?t swim to the surface when you find yourself inexplicably transported into a tendril-haunted fathom, you die. If you don?t kick out at or jump over the alien ooze-slugs that litter the landscape, you die. If you don?t run, you die. Another World teaches by killing but every death contains a clue for the next attempt, sometimes by forcing a change of direction, sometimes by suggesting an entirely new approach.
Another World?s makes the player try and try again, often failing and not always failing better. But the beauty of the game isn?t only in the environments and character designs, which would be lauded as artistic marvels if they appeared now, it?s also in the ways that it communicates the reasons to care and to go on. Alec recognised Bioshock: Infinite?s Elizabeth as ?perhaps the best FPS companion character since Alyx Vance? and the time that has lapsed between the two is telling. Games have not tackled companionship well, which is one reason why the term ?escort mission? exists and is a warning flag, and also perhaps one reason for the desirability of cooperative play.
Eric Chahi created one of gaming?s greatest companions more than twenty years ago, an alien being who communicated through gestures and a small lexicon of syllabic barks and encouragements. Like an all-but silent film, Another World doesn?t waste its close ups or its perspective switches. There is value wrung from every precious byte and hour of work, and for all of the frustrations its crueller screens contain, its controlled elegance remains, and the many methods by which it communicates its intent and credible strangeness to the player are as potent a lesson as ever.
Another World: 20th Anniversary Edition is available now but was the catalyst for these thoughts rather than the focus of them. I?m very much writing about Another World: 0th Anniversary Edition.
Source: http://www.rockpapershotgun.com/2013/04/05/gaming-made-me-another-world/
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BANGUI, Central African Republic (AP) ? A spokesman for Central African Republic's new government says the country's self-declared president is now willing to speed up the process of holding new elections.
Government spokesman Crepin Mboli-Goumba said Thursday that leader Michel Djotodia had accepted recommendations made by neighboring countries earlier this week.
Those suggestions include setting up an interim council that will lead the country though a political transition to democracy. Mboli-Goumba says a president will be chosen to lead that body soon.
Djotodia's rebel fighters seized control of the capital on March 24, overthrowing President Francois Bozize who had himself taken power after a rebellion a decade ago.
The African Union and the United States have condemned the action.
Thursday's commitment to a quicker political transition comes after Djotodia met with foreign ministers from neighboring countries.
Source: http://news.yahoo.com/c-african-republic-leader-oks-faster-elections-175807751.html
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